Over Christmas I worked HEAVILY on the next Phase of the Mars 3D printed house. This time covering the clear process of External 3D printing, and the machines behind it including the delivery systems. There will be shots of the interior and exterior of this exiting revolutionary new design.
It is being promoted at Autodesk Boston, Mass. so far. With an enticing animation of the landscape……
At last – I am allowed to show something! I did some work for the Musuem of Zoology. This is an animation of a harness assembly that will hold Microtubules inside a cell. Microtubules are like highways for entities that carry information onto other parts of a cell. Many Thanks to Dr. Paul T Conduit for his discovery and for his permission to display this as a self promotional piece on my website. It was rendered in Pixar Renderman.
Its been a while. I’ve been working on a number of exciting things. First of all, I’ve done a small number of Illustrations for SEArch SpaceXArch. These guys want to put people on Mars! They have made proposals to NASA and the competition is tough for this particular division to get the recognition they deserve to build amazing structures by 3D printing, using the aggregates of Martian soil. I’ll keep you posted as this has been an important chapter for me. If we win it’s kudos for Artificial Lens! I can’t show anything yet, until they have posted.
A great bunch. Some great talent. Will be having dinner with these guys tonight before they depart and go find their careers.
Ok ok – it was small but it’s a start. It was convert a satellite CAD file to a “Renderable asset”. I’ve done a render, just for my folio, will be awaiting permission to post it. There are a lot of stuff that I would like to share with the public, but due to the sensitivity of these issues I can’t. If there is any Science companies out there looking for a nice polished Illustration or a sequence visual, you know where to come.
Hi. I had a little downtime. Every now and then I look through my hive of creations I’ve done in the past and thought “hang on” this model could used somewhere, instead of just gathering digital cobwebs!! I decided to release these on the web fore sale. Have a look yourself. Put a like on the page if you can.
On Saturday the 9th December. Sony made an announcement to Resurrect MediEvil. Make a remaster in 4K for the PlayStation. So you can imagine the excitement of all the fans around the globe screaming for this remake. We were very pleased, very humbled by the vote. I hope they (Sony) do a good job. At present we do not know whether it will be a straight port from MediEvil One, Two or Resurrection, or a new game. Please bear in mind the Original was done in 1996 – 1998. Twenty years ago when I had hair!!!
This photo was taken on Tuesday the 12th of December. It was a great night. Less than half of the original Team. Would have been nice for an entire reunion, but we have dispersed so far around the globe and have our own objectives/dreams now. Our main man Chris Sorrell is now living in Vancouver and has his own adventures.
From the left of the enclosed photo we have Andrew Barnabas – Composer and Co Founder of “Bob and Barn”. Jason Wilson – Art Director (Now comic book genius Jay Gunn), Matt Johnson – Multi talented Programmer. Me – FMV/Game/Marketing artist (Now founder of Artificial Lens). Paul (Bob) Arnold – Composer and Co Founder of “Bob and Barn”. Alex Sulman – Level Designer who now works for Dice California. ——Great night!
I left Sony with a clear mind of what I wanted to achieve. I have a fondness of discovery and innovation. I love science and I love illustrating for it. Three years on I have Illustrated for a front cover of a magazine, done small affordable illustrations for books and done animations for extreme sports drinks. I will still remain flexible as I find Architecture, Interiors and products fascinating too. I haven’t forgotten games graphics either, it’s just that I have to spread myself over a lot of areas in order to get the work. I think what is missing is more animation stuff, but that will come in time I hope. Thanks to all that supported me in this crazy step.
Hi all, I posted my first Model to be sold today on CGTrader. It was a Project that got halted in the summer. So I did not want to let the model be redundant , so I offered this to the community. It’s of a baby in a womb. I’m very pleased with it. I hope someone else can use it. Here is the link if you are interested.
It’s been a while and I really really should keep this up. I’ve done about 85 jobs since leaving AAA games, large or small ranging from 4 days for little jobs and then there have been full months jobs.
I have changed renderers from Mental Ray to Renderman of which I am still getting my head around, but the results can be beautifully smooth. Renderman in my opinion has the best production Motion Blur effect, particularly on specular high lights and light emission energy sources. Most other Renderers out there seem to be either slow or just grey out streaks of light based effects. I have tried Arnold, although a little sneaky on the batch render option, asking for money to render a sequence. I have tried VRay and came very close to purchasing this, but I had to make the decision to collaborate with the college.
I still teach at the Anglia Ruskin University, still love it. Just amazed at these young future people that are ready to set the world on fire with the technical tricks of 3D already and they are what, 21-23 year olds? I never had this luxury goddammit! I picked it up like many of my comrades in the industry as 3D grew with us. But hey – these are the next generation, all ready to change the way things will look. Best of luck to those guys.