Hi. I had a little downtime. Every now and then I look through my hive of creations I’ve done in the past and thought “hang on” this model could used somewhere, instead of just gathering digital cobwebs!! I decided to release these on the web fore sale. Have a look yourself. Put a like on the page if you can.
On Saturday the 9th December. Sony made an announcement to Resurrect MediEvil. Make a remaster in 4K for the PlayStation. So you can imagine the excitement of all the fans around the globe screaming for this remake. We were very pleased, very humbled by the vote. I hope they (Sony) do a good job. At present we do not know whether it will be a straight port from MediEvil One, Two or Resurrection, or a new game. Please bear in mind the Original was done in 1996 – 1998. Twenty years ago when I had hair!!!
This photo was taken on Tuesday the 12th of December. It was a great night. Less than half of the original Team. Would have been nice for an entire reunion, but we have dispersed so far around the globe and have our own objectives/dreams now. Our main man Chris Sorrell is now living in Vancouver and has his own adventures.
From the left of the enclosed photo we have Andrew Barnabas – Composer and Co Founder of “Bob and Barn”. Jason Wilson – Art Director (Now comic book genius Jay Gunn), Matt Johnson – Multi talented Programmer. Me – FMV/Game/Marketing artist (Now founder of Artificial Lens). Paul (Bob) Arnold – Composer and Co Founder of “Bob and Barn”. Alex Sulman – Level Designer who now works for Dice California. ——Great night!
I left Sony with a clear mind of what I wanted to achieve. I have a fondness of discovery and innovation. I love science and I love illustrating for it. Three years on I have Illustrated for a front cover of a magazine, done small affordable illustrations for books and done animations for extreme sports drinks. I will still remain flexible as I find Architecture, Interiors and products fascinating too. I haven’t forgotten games graphics either, it’s just that I have to spread myself over a lot of areas in order to get the work. I think what is missing is more animation stuff, but that will come in time I hope. Thanks to all that supported me in this crazy step.
Hi all, I posted my first Model to be sold today on CGTrader. It was a Project that got halted in the summer. So I did not want to let the model be redundant , so I offered this to the community. It’s of a baby in a womb. I’m very pleased with it. I hope someone else can use it. Here is the link if you are interested.
It’s been a while and I really really should keep this up. I’ve done about 85 jobs since leaving AAA games, large or small ranging from 4 days for little jobs and then there have been full months jobs.
I have changed renderers from Mental Ray to Renderman of which I am still getting my head around, but the results can be beautifully smooth. Renderman in my opinion has the best production Motion Blur effect, particularly on specular high lights and light emission energy sources. Most other Renderers out there seem to be either slow or just grey out streaks of light based effects. I have tried Arnold, although a little sneaky on the batch render option, asking for money to render a sequence. I have tried VRay and came very close to purchasing this, but I had to make the decision to collaborate with the college.
I still teach at the Anglia Ruskin University, still love it. Just amazed at these young future people that are ready to set the world on fire with the technical tricks of 3D already and they are what, 21-23 year olds? I never had this luxury goddammit! I picked it up like many of my comrades in the industry as 3D grew with us. But hey – these are the next generation, all ready to change the way things will look. Best of luck to those guys.
I will be attending the final year show. I’m very proud of the 3D games lot this year. A lot of pure hard work and talent tonight.
Other than that, complete another corporate video with Adam Smyth. Always a pleasure!
Just finished teaching this semester at the Anglia Ruskin University. We have some talented people leaving this year at the Computer Games Graphics degree show, which will be on show at the Ruskin Gallery on June 11th. 6-9pm. Pretty darn industry standard stuff!!
Other than that, I’ve had the priveledge to work with Equinox Graphics again. These guys are extremely clever! Been working on a biological piece. Really enjoyed it! Thanks guys! Sorry no preview yet.
So – as promised. The Ely Market Visualisation project.
Last week I had to pitch for the first time ever. I couldn’t resist because the client, and I have to add the client is a renowned historic group got in touch with me, which I was extremely excited about. I can’t give anymore information other than this. Sorry guys.
Have to modernise to stay on top of things. I’m getting an I7 super speed er thing! Don’t want to go into too much techy stuff, but whatever it is – it will make my life soooo much easier and faster, meaning I can render whilst I work. Have real time raytracing solutions, but it still won’t make my dinner!!!
I have a new client today, in which I will collaborate with hopefully. I am as keen as he is in working together on with 3D visuals. Allow me to introduce http://www.puregraphicslondon.com/. These guys have a lot to offer for production services.
I have been busy. With a number of things. Whether it be a quick compositing job for an indie film, where I had to composite smoke and teeth on a chainsaw near a poor ladies face. You can’t do that on a set, because of health and safety.
I had another simple composite job which is public now:-
and that was to track some live footage of a street and composite a techy new style of street lamp. The live footage was shot by a good friend of mine, Adam Smyth, who is very talented, has amazing filming equipment. I’m talking a professional!
BUT – the big one will hit the streets of Ely soon. The announcement was made public in the Ely Standard today.
I have been working with a rather talented bunch of Architects.
All very excited to see visuals of the new building that will replace this. For legal reasons that is as far as I will go. The announcement will be on the 26th March. Watch this space!! I will post the visuals then.
Other than that. I am now teaching part time and I’m very happy to be sharing my knowledge to future wonders of the gaming industry. Busy. Busy. Busy. But yeah – gaining momentum folks!!