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Video

A video I created for a marketing campaign.


http://www.artificial-lens.com/wp-content/uploads/2019/07/Final_LowCompression_ForYouTubeAndPPT.mp4

http://www.artificial-lens.com/wp-content/uploads/2019/03/FruitFlies-1.mp4

This is for the Department of Zoology. Fruit Fly Mating Ritual.

http://www.artificial-lens.com/wp-content/uploads/2018/07/Microtubules.mp4

This is for the Department of Zoology. An assembly for “Microtubules” in a cell.

http://www.artificial-lens.com/wp-content/uploads/2015/01/Illustration-of-how-Parietal-cells-release-acid.mp4

I decided after providing assets for Gaviscon, to practise multiple, deferred rendering

in After Effects. Many thanks to Equinox Graphics.

http://jason.host0599.cammail.net/wp-content/uploads/2015/01/My-experiment-into-compositing-into-real-footage.-Im-not-really-looking-into-a-nice-office-in-the-garden.mp4

Match Moving with real footage….

http://jason.host0599.cammail.net/wp-content/uploads/2015/01/A-compilation-of-background-work-I-created-for-Killzone-Mercenary-c-Sony-Computer-Entertainment.mp4

Killzone Mercenary. Clearly a lot of talented people from the Guerrilla Cambridge Studio. All of takes are where I had significant involvement in this video. Mainly background, effects and rendering work. (c) Sony Computer Entertainment.

http://jason.host0599.cammail.net/wp-content/uploads/2015/01/Maelstra-Sequences.-I-created-the-background-elements.-Ships-were-created-by-Chris-Riddel.-cSony-Computer-Entertainment.mp4

KZ Mercenary Level 9. I created the vast desert, sky and some effects. (c) Sony Computer Entertainment.

http://jason.host0599.cammail.net/wp-content/uploads/2015/01/Level-Four-for-Mercenary.-cSony-Computer-Entetainment.mp4

KZ Mercenary Level 4. I created the cloud scape, FX work and camera direction. (c) Sony Computer Entertainment.

http://jason.host0599.cammail.net/wp-content/uploads/2015/01/KZ3BilgarskCut.mp4

Killzone 3 Multiplayer map. It took three of us to assemble pre-made building blocks about four months to create this level. A lot of detail. A lot of integration work. (c) Sony Computer Entertainment.

http://jason.host0599.cammail.net/wp-content/uploads/2015/01/Just-a-water-sim..mp4

Just a water sim…..

http://jason.host0599.cammail.net/wp-content/uploads/2015/01/Heavenly-Sword-Cinema-sequence-ending-c-Sony-Computer-Entertainment.mp4

 Heavenly Sword Cinema advert ending. I just created the special effects compositing. (c) Sony Computer Entertainment.

http://jason.host0599.cammail.net/wp-content/uploads/2015/01/Primal-Intro.-Characters-Modelled-by-Rob-Hill-Miguel-Martinez.-Animation-Support-Alan-Brand.-c-Sony-Computer-Entertainment.mp4

Primal Intro. Characters modelled by Rob Hill, Miguel Martinez. Animation assistance from Alan Brand. Music by Bob & Barn and 16 Volt. (c) Sony Computer Entertainment.

http://jason.host0599.cammail.net/wp-content/uploads/2015/01/MediEvil2.mp4

MediEvil 2 intro. Animation assistance from Alan Brand, Kelly Scott and Phil Lucasz.

http://jason.host0599.cammail.net/wp-content/uploads/2015/01/MediEvil-Compilation.-1998-blimey-c-Sony-Computer-Entertainment.mp4

MediEvil Compilation. Made in 1998 – blimey! Using Silicon Graphics machines and Alias Power Animator.



Videos

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